
#if defined(LV_LVGL_H_INCLUDE_SIMPLE)
#include "lvgl.h"
#elif defined(LV_BUILD_TEST)
#include "../lvgl.h"
#else
#include "lvgl/lvgl.h"
#endif

#ifndef LV_ATTRIBUTE_MEM_ALIGN
#define LV_ATTRIBUTE_MEM_ALIGN
#endif

#ifndef LV_ATTRIBUTE_MATERIAL_MODE_FAN
#define LV_ATTRIBUTE_MATERIAL_MODE_FAN
#endif

static const LV_ATTRIBUTE_MEM_ALIGN LV_ATTRIBUTE_LARGE_CONST
    LV_ATTRIBUTE_MATERIAL_MODE_FAN uint8_t material_mode_fan_map[] = {

        0x00, 0x38, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x3f, 0x00, 0x1e, 0x3f, 0x80,
        0x3f, 0x3f, 0x80, 0x7f, 0xbf, 0x80, 0x7f, 0xbf, 0x80, 0xff, 0xff, 0x00,
        0xff, 0x9e, 0x00, 0xff, 0x08, 0x00, 0x01, 0x0f, 0xf0, 0x07, 0x9f, 0xf0,
        0x0f, 0xff, 0xf0, 0x1f, 0xdf, 0xe0, 0x1f, 0xdf, 0xe0, 0x1f, 0xcf, 0xc0,
        0x1f, 0xc7, 0x80, 0x0f, 0xc0, 0x00, 0x07, 0xc0, 0x00, 0x01, 0xc0, 0x00,

};

const lv_image_dsc_t material_mode_fan = {
    .header.magic = LV_IMAGE_HEADER_MAGIC,
    .header.cf = LV_COLOR_FORMAT_A1,
    .header.flags = 0,
    .header.w = 20,
    .header.h = 20,
    .header.stride = 3,
    .data_size = sizeof(material_mode_fan_map),
    .data = material_mode_fan_map,
};
